MochiramaCodixus

Privacy Policy

Last updated 19 October 2026

Mochirama is a single-player puzzle game published by Codixus. This policy covers the game itself, on iOS and Android, and the page you are reading it on.

There is no account

The game has no sign-up and no login, and it holds no account for you anywhere. Your progress, your settings and your coin balance are saved on your own device, and that save is never sent to us. If you delete the game, that data goes with it, unless your phone restores the game from a backup (Android's automatic backup or an iPhone backup). The gameplay counts described below mention some of those numbers along the way, such as which level you started and how many coins and boosters you had at that moment, but never your save itself.

What we collect ourselves

How the game is going, and nothing about you. Using an analytics tool called Litemetrics, we count things like a session starting, a level starting (with its number, your coin balance and your boosters at that moment), a level ending and how it ended, a booster being used or bought, a decoration bought, a sample of board taps, a revive offered or used, an ad being requested (and why it could not be shown), shown or completed, the shop being opened, and a purchase finishing (which pack, its price and whether it went through). We count them so we can see which levels are too hard and whether the coins and boosters are fair, because we have no other way to find out.

Each count carries a random number the game invents on your device the first time it runs, a second random number for that one session, and your device model, operating system version, app version, language and screen size. Our server also sees the internet address the count arrives from, as any website does, keeps it, and works out an approximate country, region and city from it.

The random number is not your advertising identifier and not any identifier your phone hands out. It is ours alone and cannot be matched to another app. We keep it with the counts and the internet address they arrive from; we do not use it to find out who you are, to reach an account anywhere, or to look up your store receipts. We do not collect your name, your email, your precise location, anything you type, or which other apps you have.

When something in the game goes wrong unexpectedly, one of these counts names the kind of error and the part of the game's own code it happened in, with no error message, no file path and nothing you entered; there is no separate crash reporting. These counts go to a server Codixus runs, and nowhere else. Nothing leaves your device until you have accepted the terms on first launch, with one exception: when the game starts it contacts RevenueCat (see Purchases) so it knows what you own. Our counts, Google's consent check and the ads all wait for the terms, and if you never accept them, RevenueCat is the only service the game contacts.

Advertising

The game shows ads through Google AdMob. To serve and measure those ads, AdMob may use your device's advertising identifier and technical information such as device model, operating system version, coarse region and how an ad performed. That data is processed by Google, not by us, under Google's privacy policy. On Android, Google may use this data, including your advertising ID, to show you ads personalized from your activity in other apps and websites, unless you said no in Google's consent form (European Economic Area, United Kingdom, Switzerland) or deleted or limited the advertising ID in your device settings.

Where the law requires consent, in the European Economic Area, the United Kingdom and Switzerland, the game asks for it through Google's own consent form after you have accepted the terms and won the third level, before any ad loads.

On iOS the game does not ask for App Tracking Transparency permission, so iOS never gives the game or Google your advertising identifier, and the game asks Google for non-personalized ads only. On Android, you can reset or limit your advertising identifier in Settings → Privacy → Ads.

Purchases

Any purchase is taken entirely by the App Store or Google Play, and we never see or store your card details. The game uses RevenueCat to check the store's receipt, unlock the No Ads entitlement and remember what you own, so RevenueCat receives the purchase, an anonymous id it generates, and basic device information, under RevenueCat's privacy policy. Google, RevenueCat and our own Litemetrics server are the only places the game sends anything to.

Children

Mochirama is a general-audience game and is not directed to children under 13. We do not knowingly collect anything from them. If you believe a child has provided us with personal information, write to us and we will act on it.

Your rights

We hold no name, address or account for you, so there is nothing of that kind to access or correct. The counts above are tied only to the random number and the internet address they arrived from, and we cannot tell which ones are yours, so we cannot look them up for you or delete them on request. Deleting the game removes the number from your device; installing it again makes a new one with no link to the old, unless your phone restores the game's data from a backup, which brings the old number back. For data that Google or RevenueCat process, use the controls above or contact them directly. You can always reach us with a question about this policy.

This website

Everything above describes the game once you install it. This website counts its own visits with the same Litemetrics analytics, on a server Codixus runs, kept apart from the game's counts. It records which pages are opened, taps on the steamers in the demo and whether they poured, which links are followed, how far a page is scrolled, and the browser, device type, language, time zone, screen size and approximate country and city a visit comes from, along with any campaign tags in the link you arrived by. Our server also sees the internet address a visit arrives from, as any website does, and keeps it.

This website sets no cookies. To tell a return visit from a new one on the same day, it keeps a visitor number in your browser's local storage, worked out from the date and the browser details above; it changes every day, so visits on different days are not linked, and clearing this site's data removes it. None of it is shared with advertisers, and if your browser sends a Do Not Track signal, nothing is recorded.

Changes

If this policy changes in a way that matters, we will update the date at the top of this page and, where the change is significant, tell you in the game.